Tourism, Culture and Heritage in a Smart Economy : Third by Vicky Katsoni, Amitabh Upadhya, Anastasia Stratigea

By Vicky Katsoni, Amitabh Upadhya, Anastasia Stratigea

This e-book explores the ways that details and conversation applied sciences (ICTs) supply a robust device for the advance of clever tourism. various examples are provided from around the whole spectrum of cultural and history tourism, together with artwork, recommendations in museum interpretation and collections administration, cross-cultural visions, gastronomy, movie tourism, darkish tourism, activities tourism, and wine tourism. Emphasis is put on the significance of the shrewdpermanent locations inspiration and an information economic system pushed through innovation, creativity, and entrepreneurship. New modes of tourism administration are defined, and tourism items, prone, and techniques for the stimulation of monetary innovation and advertising of information move are defined. the potential for various rising ICTs during this context is obviously defined, masking location-based companies, net of items, shrewdpermanent towns, cellular prone, gamification, electronic collections and the digital customer, social media, social networking, and augmented fact. The publication is edited in collaboration with the foreign organization of Cultural and electronic Tourism (IACuDiT) and contains the complaints of the 3rd foreign convention on Cultural and electronic Tourism.

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377–380). , & Georgopoulos, A. (2015b). Exploiting textured 3d models for developing serious games. Int. Arch. Photogramm. Remote Sensing and Spatial Information Sciences, XL-5/W7, 249–255. 5194/isprsarchives-XL-5-W7-249-2015. pdf. , & Tsogka K. (2013). 3D virtual reconstruction of the Middle Stoa in the Athens Ancient Agora, Int. Arch. Photogramm. Remote Sensing and Spatial Information Sciences, XL-5/W1, 125–131. 5194/isprsarchives-XL-5-W1-125-2013. pdf. Koutsaftis, C. (2016). Game-based earning in heritage education: A serious game proposal in the Stoa of Attalos.

The Via Appia Serious Game is an indirect augmented reality system in which 1 km of the Via Appia Antica was reconstructed in three time periods and the user can explore the notion of narrative movement and travel across space and time in a cultural heritage context, which includes a quiz game with questions related to the information provided in the virtual environment (Liestol 2014). Finally, the Fort Ross is mentioned, whose main goal is to explore novel ways for archiving, disseminating and teaching cultural and historical information and creating an interactive too able to educate elementary school students and park visitors about California history (Lercari et al.

A serious game in the Stoa of Attalos: Edutainment, Heritage values and authenticity. In Proceedings of 2nd International Congress on Digital Heritage, 28 September–2 October. Granada, Spain 2015. , & Haritos, D. (2004). Real exhibitions in a virtual museum. Archives of Journal of Virtual Reality, 7(2), 120–128. , & Forte, M. (2014). Unveiling California history through serious games: Fort Ross virtual warehouse. In Games and learning alliance (pp. 236–251). Springer. , et al. (2013). Multimodal reconstruction of landscape in serious games for heritage: An insight on the creation of Fort Ross Virtual Warehouse serious game.

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