The Rogues Gallery: A Compendium of Non-Player Characters by David Blume

By David Blume

Not will you the Dungeon grasp have to spend important time laboring over the duty of producing non-player characters. This helpful book includes hundreds of thousands of pre-rolled non-player characters of all sessions and kinds, entire with alignments, intercourse, personalities and lots more and plenty extra. The Rogues Gallery is especially designed to be suitable with complex Dungeons & Dragons. it is going to prevent time in developing your non-player characters, therefore permitting you to pursue the opposite attention-grabbing points of your crusade.

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It is a +3 ring of protection whenever it Is worn. If the first command word is spoken, it will cause its wearer and all his equipment to become ethereal. It is subject to the same effects as armor of etherealness. Uttering the second command word will give the wearer strength as if a strength spell had been cast by a 12th level magic-user. The last command word will cast a charm monster at a specific target as if It had been cast by a 12th level magic-user. Each power, with the exception of the +3 protection, will have 1-6 charges.

After all, they too are after fame, fortune, and magic. Dungeon Party #1A____# of figures: 9____Possible alignments: N. NE. CE. LE First level fighter, scroll of protection from magic First level fighter First level thief Second level cleric 5 men-at-arms Dungeon Party #1B____# of figures: 8____Possible alignments: LG Second level paladin, +1 shield, +1 dagger First level ranger First level fighter First level magic-user First level cleric 3 men-at-arms Dungeon Party #2A____# of figures: 7____Possible alignments: any Second level 1cleric Second level /2E fighter/magic-user 5 men-at-arms Dungeon Party #2B____# of figures: 6 ___Possible alignments: LG First level paladin, +1 plate mall Second level cleric First level1 / 2 E fighter/magic-user, +1 chain mall Second level D fighter 2 men-at-arms Dungeon Party #3A____# of figures: 9____Possible alignments: N.

Border patrols will be mounted unless circumstances dictate otherwise. The highest level fighter of any group will always be the commander, with the levels below him filling the ranks of lieutenant and sergeant. Magic-users and clerics will act as advisers. All magic items are indicated by the capital letters after the listing of the character. City Guard #1 1 fourth level fighter 1 third level fighter, M 1 third level magic-user, OW, R 12 mercenaries (chain mail, shield, spear and short sword) #2 1 fourth level fighter 1 third level fighter 1 first level magic-user 10 mercenaries (scale mail, shield, flail, and long sword) #3 1 second level fighter 1 first level magic-user 7 mercenaries (banded mail, military fork, and longsword) #4 1 fifth level fighter, M 1 fourth level fighter 1 third level fighter, P, OW 1 fourth level magic-user, R 16 mercenaries (scale mail, partisan, and longbow) 31 City Watch: Day 1 second level fighter, SH, OW 1 fourth level cleric 5 mercenaries (studded leather, shield, and broadsword) #2 1 first level fighter 1 fifth level cleric, A, SH 5 mercenaries (chain mail, halberd, and mace) City Watch: Night #1 1 fifth level fighter, OW 1 fourth level cleric, R 10 mercenaries (scale mail, longsword, and light crossbow) 1 fourth level fighter 1 second level cleric, SC 10 mercenaries (chain mail, flail, and spear) Border Patrols — All fighters above 0 level have plate mail and shield, lance, flail, and longsword.

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