The Oxford Handbook of Computer Music (Oxford Handbooks) by Roger T. Dean

By Roger T. Dean

Roger T. Dean (ed.)

The Oxford instruction manual of machine song bargains a state of the art cross-section of the main field-defining issues and debates in desktop song this present day. a special contribution to the sphere, it situates desktop song within the large context of its construction and function around the diversity of matters - from tune cognition to pedagogy to sociocultural issues - that form modern discourse within the field.

Fifty years after musical tones have been produced on a working laptop or computer for the 1st time, advancements in desktop computing have introduced desktop song nearby of all listeners and composers. creation and distribution of computing device song have grown vastly hence, and the time is true for this survey of computing device song in its cultural contexts. a powerful and foreign array of tune creators and lecturers talk about desktop music's heritage, current, and destiny with a large viewpoint, together with composition, improvisation, interactive functionality, spatialization, sound synthesis, sonification, and modeling. all through, they merge perform with concept to supply a desirable inspect desktop music's probabilities and enduring appeal.


1 advent: the various futures of laptop song.
Roger T. Dean
Section I: a few histories of computing device track and its applied sciences
2. A old view of desktop song technology
Douglas Keislar
3. Early and early rules in computing device tune - their improvement and their present forms
Paul Doornbusch
4. Sound synthesis utilizing computers
Peter Manning
Section II: The song
5. Computational techniques to composition of notated instrumental song: Xenakis and the opposite pioneers
James Harley
6. Envisaging improvisation in destiny computing device music
Roger T. Dean
Section III: Sounding Out
7. machine tune: a few reflections
Trevor Wishart
8. a few notes on my digital improvisation practice
Tim Perkis
9. Combining the acoustic and the electronic: track for tools and desktops or pre-recorded sound
Simon Emmerson
Section IV: artistic and function Modes
10. Dancing the song: interactive dance and music
Wayne Siegel
11. Gesture and morphology in machine tune performance
Garth Paine
12. Sensor dependent musical tools and interactive music
Atau Tanaka
13. Spatialisation and desktop music
Peter Lennox
14. The voice in machine track and its courting to put, id and community
Hazel Smith
Noam Sagiv, Freya Bailes and Roger T. Dean
16. An advent to facts sonification
David Worrall
17. Electronica
Nick Collins
18. Generative algorithms for making tune: emergence, evolution and ecosystems
Jon McCormack, Alice Eldridge, Alan Dorin and Peter McIlwain
Section V: Cognition and Computation of desktop song
19. Computational modelling of track cognition and musical creativity
Geraint A. Wiggins, Marcus T. Pearce and Daniel Müllensiefen
20. Soundspotting: a brand new form of process?
Michael Casey
Section VI: Sounding Out
21. Interactivity and improvisation
George E. Lewis
22. From outdoor the window: digital sound performance
Pauline Oliveros
23. Empirical stories of computing device sound
Freya Bailes and Roger T. Dean
Section VII: Cultural and academic matters
24. towards the gender ideal
Mary Simoni
25. Sound-based song four all
Leigh Landy
26. Framing studying views in desktop tune education
Jøran Rudi and Palmyre Pierroux
27. A chronology of machine song and comparable events
Paul Doornbusch

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Extra resources for The Oxford Handbook of Computer Music (Oxford Handbooks)

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Implications The synthesis, recording, and processing of sound by computer engendered a proliferation of new musical possibilities, further freeing composers from the constraints of human performers. The computer’s increased precision, power, fidelity, flexibility, extensibility, and reproducibility augmented analog technologies’ impact on music. The computer offered not only unlimited textural complexity and arbitrarily complicated yet precise rhythms but also unprecedented control and resolution in parameters such as pitch, timbre, and spatial location.

By the late 1990s, the microprocessors in general-purpose desktop computers were fast enough for real-time sound synthesis. , instances of the algorithm) are running simultaneously. However, even the most demanding families of synthesis techniques are now feasible for real-time implementation. As in the past, much of the craft in designing sound synthesis algorithms involves finding computational shortcuts that have minimally adverse perceptual effects. Many early digital synthesis algorithms were, like the typical analog synthesizer, subtractive: a timbrally rich waveform is filtered to remove its frequency components in a possibly time-varying manner.

2004. Instruments and players: Some thoughts on digital lutherie. Journal of New Music Research 33(3): 321–341. Kapur, A. 2005. A history of robotic musical instruments. In Proceedings of the International Computer Music Conference. San Francisco: International Computer Music Association, pp. 21–28. , and H. Howe. 1980. Computers and music. In The New Grove Dictionary of Music and Musicians, vol. , ed. S. Sadie. London: Macmillan, pp. 603–615. , and M. Davy. 2006. Signal Processing Methods for Music Transcription.

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