Deconstructing Google Cardboard Apps by Michael Vaissiere, Mike Pasamonik, Oleksandr Popov, Peter

By Michael Vaissiere, Mike Pasamonik, Oleksandr Popov, Peter Bickhofe, Troy Mott

Google Cardboard is among the such a lot available how one can adventure digital fact this present day. This publication introduces builders to this fascinating new platform utilizing either the card Android SDK and the card team spirit SDK. From growing the environment and immersion of a digital panorama, to utilizing a phone digicam to layer worlds with diverse filters, taking pictures and controlling speech, optimizing pictures, or even selling your app within the Google Play shop, this ebook will offer builders with every little thing they should effectively construct Google Cardboard functions. each one writer deconstructs their Cardboard app that has been effectively released, utilizing it because the instance of their bankruptcy and telling their story.

This booklet exhibits builders how one can create Google Cardboard apps, with authors deconstructing their effectively released Cardboard apps within the publication, strolling them via recommendations utilizing their apps as examples.

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Suppose you have a class MenuItem with the following constructor: public MenuItem(string label, string text) { //... addElement(new MenuItem("BGM", "Enable/Disable music"));. But how do you instruct this menu item on what to do? Let me provide you with the missing piece of the puzzle. Use lambdas: //... public MenuItem(string label, string text, Action what_to_do) { //... } //... Invoke (); } //... ") // a lambda )); } This is not a full example, but it is enough for you to catch the principle.

Last but not least, be mindful of the User Interface. I mean, even if your game does not require an in-game menu, there will always be some options to choose from before starting the game. While it is tempting to render such scenes off VR in order to rely on a touch UI, players will hate you to oblige them to put their device on and off their head again and again. Moreover, in the last Google Cardboard SDK releases, a gaze input module was offered. ) As things stand, the mouse was not invented to play point and click games.

Add a new C# script to the AlternateAxis object and name it AlternateAxisControl. Open this new script by double-clicking it. Here is what you should see in Unity. And here is what you should see in MonoDevelop. cs script, remove the Start() and Update() function bodies. This is recommended if you do not use them (performance concerns). Create a new function named LateUpdate() so that Unity knows it must be called right before rendering the camera view (details about MonoBehaviour functions are given in the last chapter).

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