Beginning iPhone Development: Exploring the iPhone SDK by Dave Mark, Jeff LaMarche (auth.)

By Dave Mark, Jeff LaMarche (auth.)

Are you a programmer searching for a brand new problem? Does the idea of establishing your personal iPhone app make your middle race and your pulse quicken? if that is so, then Beginning iPhone improvement is simply the ebook for you.

Assuming just a minimum operating wisdom of Objective-C, and written in a pleasant, easy-to-follow type, Beginning iPhone Development bargains a whole soup-to-nuts path in iPhone and iPod contact programming.

The booklet begins with the fundamentals, jogging you thru the method of downloading and fitting Apple's loose iPhone software program improvement package, then stepping you even though the production of your first basic iPhone program. you will movement on from there, getting to know the entire iPhone interface components that you've got come to grasp and love, reminiscent of buttons, switches, pickers, toolbars, sliders, etc.

You'll grasp various layout styles, from the best unmarried view to complicated hierarchical drill-downs. you are going to grasp the paintings of table-building and the best way to retailer your information utilizing the iPhone dossier procedure. you are going to additionally how one can keep and retrieve your info utilizing SQLite, iPhone's integrated database administration system.

You'll how you can draw utilizing Quartz 2nd and OpenGL ES. you are going to upload multi-touch gesture help (pinches and swipes) for your functions, and paintings with the digicam, photograph library, and Accelerometer. you are going to grasp program personal tastes, the way to localize your apps into different languages, and a lot more.

Apple's iPhone SDK, this booklet, and your mind's eye are all you have to to begin development your personal best-selling iPhone applications.

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Extra resources for Beginning iPhone Development: Exploring the iPhone SDK

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Even though you won’t be able to see the label, it will magically appear once you are over it (see Figure 3-10). Figure 3-10.

They introduce the use of dot notation to the language. Traditionally, to use an accessor method, you would send a message to the object, like this: myVar = [someObject foo]; This approach still works just fine. foo; Those two statements are identical as far as the compiler is concerned; use whichever one makes you happy. Dot notation also works with mutators. pdf. m. h" @implementation Button_FunViewController /* Implement loadView if you want to create a view hierarchy programmatically - (void)loadView { } */ /* Implement viewDidLoad if you need to do additional setup after loading the view.

So that it is selected. Now press δ1 or select Inspector from the Tools menu. This will bring up a window called the inspector, where you can set the attributes of the currently selected item (see Figure 2-10). From the inspector, you can change things like the font size, color, and drop shadow—just lots of stuff. The inspector is context sensitive. If you select a text field, you will be shown the editable attributes of a text field. If you select a button, you will be shown the editable attributes of a button, and so on.

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